Trolls 2 - Ahmad (AX03)




NPC_1 of Sartar

Troll Hunter/Gatherer of Clan, Tribe. [View]


Cults
Initiate of Telmor
/1 RP
Characteristics
Strength 4
Constitution 8
Size 11
Dexterity 14
Intelligence 16
Power 10
Charisma 11
Damage Bonus
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 0 3
L Arm 16-18 0 2
R Arm 13-15 0 2
Chest 12 0 4
Abdomen 9-11 0 3
L Leg 5-8 0 3
R Leg 1-4 0 3
Hit Points
HP
/8

Magic Points
MP
/10

Runes
Beast Beast 75%
Movement Movement 75%
Skills
Track 80%
Spirit Combat 65%
Move Quietly 60%
Jump 52%
Sling 50%
Worship (Telmor ) 50%
Climb 40%
Homeland Lore (Local) 35%
Battle Axe 35%
Farm 35%
Magic
Spirit Magic
Detect Life 1
Ironhand 3
Repair 1
Rune Spells
Wolfrunning 2
Weapons
Attack Skill Damage SR HP
1H Battle Axe 35% 1D8+2 7 8 / 8
Medium Shield 35% 1D4 7 12 / 12
Attack Skill Damage SR Range Special
Sling 50% 1D8 2 80m

Ahdava of Great Trolls (Uzdo)

Troll Warrior of Clan, Tribe. [View]


Cults
Initiate of Daka Fal
/1 RP
Characteristics
Strength 23
Constitution 20
Size 24
Dexterity 12
Intelligence 15
Power 12
Charisma 11
Damage Bonus +2D6
SIZ SR 0
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 4 8
L Arm 16-18 4 7
R Arm 13-15 4 7
Chest 12 4 9
Abdomen 9-11 4 8
L Leg 5-8 4 8
R Leg 1-4 4 8
Hit Points
HP
/23

Magic Points
MP
/12

Runes
Man Man 75%
Truth Truth 75%
Skills
Large Shield 65%
Shortsword 60%
2H Mace 60%
Listen 60%
Battle 55%
Spirit Combat 55%
Fist 40%
Darksense Scan 40%
1H Mace 40%
Climb 40%
Magic
Spirit Magic
Fireblade 4
Visibility 2
Rune Spells
Spirit Melding 2
Weapons
Attack Skill Damage SR HP
Large Shield 65% 1D6+2D6 6 16 / 16
Two-handed Mace 60% 1D8+2+2D6 6 10 / 10
Attack Skill Damage SR Range Special
Light Crossbow 40% 2D4+2 3 100m

Gothrak of Dark Trolls

Bandit of Clan, Tribe. [View]


Cults
Initiate of Valind
/1 RP
Characteristics
Strength 20
Constitution 10
Size 17
Dexterity 16
Intelligence 16
Power 14
Charisma 10
Damage Bonus +1D6
SIZ SR 1
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 3 4
L Arm 16-18 3 0
R Arm 13-15 3 3
Chest 12 3 5
Abdomen 9-11 3 0
L Leg 5-8 3 4
R Leg 1-4 3 4
Hit Points
HP
/12

Magic Points
MP
/14

Runes
Movement Movement 75%
Skills
Survival 95%
Staff Sling 65%
Jump 63%
Large Shield 60%
Speak (Darktongue) 50%
Hide 50%
Sling 45%
Climb 45%
Listen 40%
Crossbows 40%
Magic
Spirit Magic
Extinguish 1
Rune Spells
Increase/Decrease Wind 1
Weapons
Attack Skill Damage SR HP
Grapple 40% Special+1D6 6 0 / 0
Large Shield 60% 1D6+1D6 5 16 / 16
Attack Skill Damage SR Range Special
Staff Sling 65% 1D10 1 100m