Lightly Armed Duck Band - Anuillan


a small band of ducks. Should be 1 initiate plus 1d4 laymen. Should explode.



Lonrellala of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 7
Constitution 9
Size 9
Dexterity 12
Intelligence 16
Power 10
Charisma 10
Damage Bonus
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 3 3
L Arm 16-18 3 2
R Arm 13-15 3 2
Chest 12 3 4
Abdomen 9-11 3 3
L Leg 5-8 3 3
R Leg 1-4 3 3
Hit Points
HP
/9

Magic Points
MP
/10

Runes
Air Air 70%
Death Death 75%
Movement Movement 75%
Skills
Swim 90%
Medium Shield 70%
Javelin 60%
Composite Bow 55%
Battle 55%
Speak (Heortling) 50%
Homeland Lore (Local) 45%
Listen 40%
Climb 40%
Speak (Stormspeech) 40%
Magic
Spirit Magic
Demoralize 2
Heal 1
Rune Spells
Wind Warp 1
Weapons
Attack Skill Damage SR HP
Grapple 30% Special 9 0 / 0
Medium Shield 70% 1D4 8 12 / 12
Attack Skill Damage SR Range Special
Thrown Javelin 60% 1D10 3 20m

Dorarlsdottir of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Foundchild
/1 RP
Characteristics
Strength 12
Constitution 7
Size 3
Dexterity 11
Intelligence 14
Power 10
Charisma 9
Damage Bonus
SIZ SR 3
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 3 2
L Arm 16-18 3 1
R Arm 13-15 3 1
Chest 12 3 3
Abdomen 9-11 3 2
L Leg 5-8 3 2
R Leg 1-4 3 2
Hit Points
HP
/5

Magic Points
MP
/10

Runes
Death Death 75%
Truth Truth 75%
Skills
Swim 95%
Peaceful Cut 70%
Medium Shield 70%
Dagger 65%
Broadsword 55%
Speak (Heortling) 50%
Battle 45%
Climb 45%
1H Spear 45%
Scan 40%
Magic
Spirit Magic
Disruption 1
Slow 1
Speedart 1
Rune Spells
Sureshot 1
Weapons
Attack Skill Damage SR HP
Dagger 65% 1D4+2 10 6 / 6
Medium Shield 70% 1D4 9 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Heortakt Mad-Heavy-Wyr of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Pavis
/1 RP
Characteristics
Strength 7
Constitution 12
Size 3
Dexterity 13
Intelligence 16
Power 7
Charisma 8
Damage Bonus -1D4
SIZ SR 3
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 3 4
L Arm 16-18 3 3
R Arm 13-15 3 3
Chest 12 3 5
Abdomen 9-11 3 4
L Leg 5-8 3 4
R Leg 1-4 3 4
Hit Points
HP
/10

Magic Points
MP
/7

Runes
Harmony Harmony 75%
Man Man 75%
Skills
Masonary (Stone) 122%
Swim 100%
Broadsword 80%
Large Shield 70%
Dagger 60%
First Aid 55%
Climb 50%
Jump 49%
Battle 45%
Medium Shield 40%
Magic
Spirit Magic
Heal 1
Rune Spells
Divination 1
Weapons
Attack Skill Damage SR HP
Dagger 60% 1D4+2-1D4 9 6 / 6
Large Shield 70% 1D6-1D4 8 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 2 100m

Kenransdottir of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Foundchild
/1 RP
Characteristics
Strength 5
Constitution 13
Size 8
Dexterity 17
Intelligence 10
Power 9
Charisma 13
Damage Bonus
SIZ SR 2
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 3 4
L Arm 16-18 3 3
R Arm 13-15 3 3
Chest 12 3 5
Abdomen 9-11 3 4
L Leg 5-8 3 4
R Leg 1-4 3 4
Hit Points
HP
/12

Magic Points
MP
/9

Runes
Death Death 75%
Disorder Disorder 75%
Skills
Swim 90%
Large Shield 70%
Jump 61%
Composite Bow 60%
Climb 60%
Javelin 55%
1H Spear 50%
Crossbows 45%
Dodge 44%
Boat 40%
Magic
Spirit Magic
Disruption 1
Multimissile 2
Speedart 1
Rune Spells
Draw Beast 1
Weapons
Attack Skill Damage SR HP
1H Short Spear 50% 1D6+1 5 10 / 10
Large Shield 70% 1D6 6 16 / 16
Attack Skill Damage SR Range Special
Thrown Javelin 55% 1D10 1 20m

Ivarnala Arella of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of High King Elf
/1 RP
Characteristics
Strength 11
Constitution 6
Size 5
Dexterity 16
Intelligence 13
Power 15
Charisma 12
Damage Bonus
SIZ SR 3
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 3 2
L Arm 16-18 3 1
R Arm 13-15 3 1
Chest 12 3 3
Abdomen 9-11 3 2
L Leg 5-8 3 2
R Leg 1-4 3 2
Hit Points
HP
/5

Magic Points
MP
/15

Runes
Movement Movement 75%
Skills
Swim 95%
Large Shield 80%
Dagger 60%
1H Spear 60%
Jump 53%
Sing 50%
Battle 45%
Climb 45%
Spirit Combat 40%
Scan 40%
Magic
Spirit Magic
Second Sight 3
Spirit Screen 1
Strength 2
Rune Spells
Chameleon 2
Weapons
Attack Skill Damage SR HP
Dagger 60% 1D4+2 8 6 / 6
Large Shield 80% 1D6 7 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 1 100m