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Ivarestra ther of Yellow Elf

Lead Dwarf of Clan, Tribe. [View]


Cults
Initiate of Engizi
/3 RP
Characteristics
Strength 13
Constitution 12
Size 8
Dexterity 14
Intelligence 16
Power 10
Charisma 11
Damage Bonus
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 2 4
L Arm 16-18 2 3
R Arm 13-15 2 3
Chest 12 2 5
Abdomen 9-11 2 4
L Leg 5-8 2 4
R Leg 1-4 2 4
Hit Points
HP
/11

Magic Points
MP
/10

Runes
Water Water 80%
Man Man 85%
Movement Movement 85%
Skills
Climb 100%
Listen 90%
Plant Lore 80%
Swim 80%
Craft (Glass) 50%
Boat 50%
Spirit Combat 50%
Craft (Plumbing) 50%
Jump 47%
Devise 45%
Magic
Spirit Magic
Coordination 2
Extinguish 1
Shimmer 1
Rune Spells
Fireshield 2
Strongnet 2
Summon Cult Spirit 1
Weapons
Attack Skill Damage SR HP
Grapple 35% Special 8 0 / 0
Small Shield 35% 1D3 7 8 / 8
Attack Skill Damage SR Range Special
Elf Bow 40% 1D8+1 2 80m

Jarenava Moon-Dancer of Prax: Bison Riders

Merchant of Clan, Tribe. [View]


Cults
Initiate of Argan Argar
/1 RP
Characteristics
Strength 8
Constitution 12
Size 19
Dexterity 8
Intelligence 14
Power 8
Charisma 9
Damage Bonus +1D4
SIZ SR 1
DEX SR 4
Hit Locations
Location Armor HP
Head 19-20 0 5
L Arm 16-18 0 4
R Arm 13-15 0 4
Chest 12 0 6
Abdomen 9-11 0 5
L Leg 5-8 0 5
R Leg 1-4 0 5
Hit Points
HP
/14

Magic Points
MP
/8

Runes
Harmony Harmony 75%
Illusion Illusion 75%
Skills
Herd 60%
Manage Household 55%
Speak (Praxian) 50%
Evaluate 45%
Speak (Tradetalk) 40%
Speak (Darktongue) 40%
Bargain 35%
Homeland Lore (Local) 35%
Insight (Human) 35%
Spirit Combat 35%
Magic
Spirit Magic
Protection 3
Vigor 2
Rune Spells
Suppress Lodril 3
Weapons
Attack Skill Damage SR HP
Grapple 25% Special+1D4 9 0 / 0
Medium Shield 25% 1D4+1D4 8 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 25% 2D4+2 4 100m

Harios Sheper of Esrolia

Merchant of Clan, Tribe. [View]


Cults
Initiate of Eurmal
/1 RP
Characteristics
Strength 12
Constitution 11
Size 12
Dexterity 8
Intelligence 14
Power 9
Charisma 10
Damage Bonus
SIZ SR 2
DEX SR 4
Hit Locations
Location Armor HP
Head 19-20 0 4
L Arm 16-18 0 3
R Arm 13-15 0 3
Chest 12 0 5
Abdomen 9-11 0 4
L Leg 5-8 0 4
R Leg 1-4 0 4
Hit Points
HP
/11

Magic Points
MP
/9

Runes
Beast Beast 75%
Illusion Illusion 75%
Skills
Manage Household 55%
Speak (Esrolian) 50%
Speak (Tradetalk) 50%
Evaluate 45%
Spirit Combat 45%
Charm 45%
Farm 40%
Bargain 40%
Climb 35%
Grapple 35%
Magic
Spirit Magic
Disruption 1
Shimmer 2
Rune Spells
Illusory Odor 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 25% 1D8+2 9 8 / 8
Small Shield 30% 1D3 9 8 / 8
Attack Skill Damage SR Range Special
Light Crossbow 25% 2D4+2 4 100m

Kant of Prax: Bison Riders

Herder of Clan, Tribe. [View]


Cults
Initiate of Daka Fal
/3 RP
Characteristics
Strength 11
Constitution 13
Size 18
Dexterity 6
Intelligence 12
Power 14
Charisma 10
Damage Bonus +1D4
SIZ SR 1
DEX SR 4
Hit Locations
Location Armor HP
Head 19-20 2 5
L Arm 16-18 2 4
R Arm 13-15 2 4
Chest 12 2 6
Abdomen 9-11 2 5
L Leg 5-8 2 5
R Leg 1-4 2 5
Hit Points
HP
/15

Magic Points
MP
/14

Runes
Air Air 70%
Earth Earth 80%
Disorder Disorder 85%
Man Man 85%
Skills
Herd 90%
Peaceful Cut 80%
Spirit Combat 60%
Speak (Praxian) 50%
Cult Lore (Daka Fal) 50%
Javelin 45%
Climb 40%
Scan 35%
Orate 35%
Homeland Lore (Local) 30%
Magic
Spirit Magic
Bludgeon 2
Coordination 3
Demoralize 2
Silence 1
Visibility 2
Rune Spells
Incarnate Ancestor 3
Resurrect 3
Summon Specific Ancestor 1
Weapons
Attack Skill Damage SR HP
Lance 25% 1D10+1+1D4 5 10 / 10
Medium Shield 30% 1D4+1D4 8 12 / 12
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10+1D2 4 20m