Darkonilsson

Fertility Water

Priest of Yellow Elf, Initiate of (Fonrit) Evukindu

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Created at 2020/10/21 by tnli


Description

Darkonilsson is Pessimistic and Flakey. They is a Common adventurer. (They/Them)


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Characteristics
Strength 10 50%
Constitution 13 65%
Size 12 60%
Dexterity 16 80%
Intelligence 19 95%
Power 14 70%
Charisma 11 55%
Attributes
Rune Points ((Fonrit) Evukindu) 1
Damage Bonus 0
DEX Strike Rank 1
Hit Points 13
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 20%
Earth Earth 40%
Water Water 60%
Fertility Fertility 75%
Plant Plant 10%
Rune Spells
Summon Earth Elemental Earth 1
Movement
Ground 8
Passions & Reputation
Devotion (Evukindu) 60%
Hate (Mostali) 60%
Hate (Uz) 60%
Loyalty (Forest) 60%
Loyalty (Temple) 60%
Reputation 15%
Spirit Magic
Disruption 1
Heal 1
Vigor 2
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (70) 85%
Jump (48) 63%
Communication (+5%)
Dance (10) 25%
Intimidate (15) 30%
Orate (10) 25%
Sing (25) 70%
Manipulation (+15%)

Knowledge (+10%)
Cult Lore ((Fonrit) Evukindu) (0) 40%
Cult Lore (Orlanth) (0) 40%
Manage Household (10) 30%
Plant Lore (50) 70%
Read/Write (Old Tarsh) (0) 20%

Magic (+5%)
Meditate (0) 20%
Worship ((Fonrit) Evukindu) (0) 45%
Perception (+10%)
Listen (45) 65%
Ranged (+15%)
Crossbows (25) 50%

Melee (+15%)
1H Axe (10) 40%
2H Axe (5) 40%
Shield (+15%)
Stealth (+15%)

Agility (+5%)
Boat (5) 10%
Climb (70) 85%
Dodge (32) 37%
Drive (Chariot) (5) 10%
Jump (48) 63%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 25%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 30%
Intrigue (5) 10%
Orate (10) 25%
Sing (25) 70%
Speak (Heortling) (0) 0%
Manipulation (+15%)
Conceal (20) 35%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore ((Fonrit) Evukindu) (0) 40%
Cult Lore (Orlanth) (0) 40%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (25) 35%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Elf) (25) 35%
Lore (Local) (0) 0%
Manage Household (10) 30%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (50) 70%
Read/Write (Old Tarsh) (0) 20%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 20%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (50) 55%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship ((Fonrit) Evukindu) (0) 45%
Worship (Elf Deity) (30) 35%
Worship (Orlanth) (0) 0%
Perception (+10%)
Elfsense (35) 45%
Insight (Species) (20) 30%
Listen (45) 65%
Scan (25) 35%
Search (25) 35%
Track (25) 35%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 50%
Dagger, Throwing (5) 20%
Elf Bow (30) 45%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 40%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (20) 35%
2H Axe (5) 40%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 30%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 30%
Small Shield (25) 40%
Stealth (+15%)
Hide (25) 40%
Move Quietly (25) 40%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 40% Special 7
/0
Small Shield 40% 1D3 6
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Elf Bow 45% 1D8+1 1 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 5 /5
16-18 L Arm 4 4 /4
13-15 R Arm 4 4 /4
12 Chest 4 6 /6
9-11 Abdomen 4 5 /5
5-8 L Leg 4 5 /5
1-4 R Leg 4 5 /5
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods