Natalyr

Death Harmony Earth

Light Cavalry of Lunar Tarsh, Initiate of (Fonrit) Orjethulut

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Created at 2020/12/11 by Bokar N'Diaye


Description

Natalyr is Opportunistic and Tiresome. She is a Common adventurer. (She/Her)


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Characteristics
Strength 9 45%
Constitution 15 75%
Size 14 70%
Dexterity 15 75%
Intelligence 18 90%
Power 14 70%
Charisma 9 45%
Attributes
Rune Points ((Fonrit) Orjethulut) 1
Damage Bonus 0
DEX Strike Rank 2
Hit Points 16
Healing Rate 3
Magic Points 14
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 20%
Earth Earth 60%
Moon Moon 50%
Death Death 75%
Harmony Harmony 75%
Rune Spells
Bind Ghost Death 1
Movement
Ground 8
Passions & Reputation
Devotion (Death) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Leader) 60%
Loyalty (Shaker Temple) 60%
Reputation 10%
Spirit Magic
Demoralize 2
Repair 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Jump (45) 60%
Communication (+5%)
Art (5) 20%
Dance (10) 20%
Intimidate (15) 35%
Intrigue (5) 15%
Sing (10) 25%
Speak (Tarshite) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)

Knowledge (+10%)
Battle (10) 50%
Celestial Lore (5) 20%
Cult Lore ((Fonrit) Orjethulut) (0) 25%
Farm (10) 45%
First Aid (10) 30%

Magic (+5%)
Meditate (0) 45%
Spirit Combat (20) 40%
Worship ((Fonrit) Orjethulut) (0) 25%
Perception (+10%)
Listen (25) 45%
Scan (25) 45%
Ranged (+15%)
Composite Bow (5) 30%
Javelin (10) 70%

Melee (+15%)
1H Spear (5) 65%
Broadsword (10) 45%
Dagger (15) 40%
Kopis (10) 70%
Shield (+15%)
Large Shield (15) 80%
Medium Shield (15) 40%
Stealth (+10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 60%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 20%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 35%
Intrigue (5) 15%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (50) 55%
Speak (Tarshite) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 50%
Bureacracy (0) 0%
Celestial Lore (5) 20%
Cult Lore ((Fonrit) Orjethulut) (0) 25%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Lunar Provincial) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 45%
First Aid (10) 30%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 45%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship ((Fonrit) Orjethulut) (0) 25%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 45%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 30%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 70%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 65%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 45%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 70%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 80%
Medium Shield (15) 40%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Kopis 70% 1D8+1 6
/12
Large Shield 80% 1D6 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 70% 1D10 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 6 /6
16-18 L Arm 3 5 /5
13-15 R Arm 3 5 /5
12 Chest 3 7 /7
9-11 Abdomen 3 6 /6
5-8 L Leg 3 6 /6
1-4 R Leg 3 6 /6
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Open helm (4 pts)
Riding Animal
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2x1D100 L