Alurae Sable-Fur

Moon Fertility Harmony

Priest of Lunar Tarsh, Rune Lord of Seven Mothers

Dolutha Clan | Sylila Tribe Thumbnail

Author: James Divito


Description

Silver-haired, tall, wide-mouth. She is a Epic adventurer. She is the High Priestess of the Lunar Mission at Dolutha (She/Her)


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Characteristics
Strength 13 65%
Constitution 14 70%
Size 17 85%
Dexterity 11 55%
Intelligence 18 90%
Power 21 105%
Charisma 19 95%
Attributes
Rune Points (Seven Mothers) 18
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 18
Healing Rate 3
Magic Points 21
Spirit Damage 1D6+3
SIZ Strike Rank 1
Runes
Air Air 60%
Darkness Darkness 40%
Earth Earth 75%
Fire/Sky Fire/Sky 60%
Moon Moon 100%
Water Water 20%
Fertility Fertility 99%
Harmony Harmony 95%
Movement Movement 95%
Truth Truth 90%
Infinity Infinity 60%
Magic Magic 50%
Mastery Mastery 75%
Rune Spells
Absorption Earth Darkness 1
Chaos Gift Moon Chaos 2
Earth Shield Earth Air 3
Heal Wound Magic 1
Madness Moon 2
Mindblast Moon 2
Regrow Limb Fertility Movement Moon 2
Shield Magic 1
Spirit Block Magic 1
Summon Cult Spirit (Guardian) Magic 1
Summon Moon Elemental (any) Moon 1
Movement
Ground 8
Passions & Reputation
Devotion (Any) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (7 Mothers) 60%
Loyalty (Temple) 60%
Reputation 31%
Spirit Magic
Befuddle 2
Fireblade 0
Glamour 0
Heal 0
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (5) 35%
Climb (40) 85%
Dodge (22) 60%
Swim (15) 40%
Communication (+25%)
Bargain (5) 50%
Charm (15) 115%
Dance (10) 100%
Intrigue (5) 75%
Orate (10) 115%
Sing (10) 45%
Speak (Heortling) (0) 35%
Speak (New Pelorian) (50) 95%
Speak (Tarshite) (0) 45%
Speak (Tradetalk) (0) 35%
Manipulation (+20%)
Craft (Arms) (10) 25%
Play Instrument (5) 30%

Knowledge (+20%)
Bureacracy (0) 95%
Celestial Lore (5) 90%
Cult Lore (Orlanth) (0) 35%
Cult Lore (Seven Mothers) (0) 105%
Customs (Heortling) (0) 30%
Customs (Lunar Provincial) (25) 40%
Farm (10) 95%
Manage Household (10) 95%
Mineral Lore (5) 65%
Read/Write (New Pelorian) (0) 35%
Read/Write (Old Tarsh) (0) 30%

Magic (+20%)
Meditate (0) 90%
Sorcery (Spell) (0) 70%
Spirit Combat (20) 95%
Spirit Dance (0) 35%
Spirit Lore (0) 45%
Spirit Travel (0) 30%
Understand Herd Beast (0) 60%
Worship (Seven Mothers) (0) 115%
Perception (+20%)
Insight (Human) (20) 100%
Scan (25) 70%
Search (25) 70%
Ranged (+20%)
Composite Bow (5) 35%
Crossbows (25) 55%
Javelin (10) 50%

Melee (+20%)
1H Spear (5) 40%
Dagger (15) 105%
Grapple (25) 70%
Greatsword (5) 50%
Kopis (10) 90%
Shield (+20%)
Medium Shield (15) 70%
Small Shield (15) 90%
Stealth (-10%)

Agility (+5%)
Boat (5) 35%
Climb (40) 85%
Dodge (22) 60%
Jump (33) 38%
Swim (15) 40%
Communication (+25%)
Act (5) 30%
Art (5) 30%
Bargain (5) 50%
Charm (15) 115%
Dance (10) 100%
Disguise (5) 30%
Fast Talk (5) 30%
Intimidate (15) 40%
Intrigue (5) 75%
Orate (10) 115%
Sing (10) 45%
Speak (Heortling) (0) 35%
Speak (New Pelorian) (50) 95%
Speak (Tarshite) (0) 45%
Speak (Tradetalk) (0) 35%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 25%
Devise (5) 25%
Play Instrument (5) 30%
Sleight (10) 30%

Knowledge (+20%)
Animal Lore (5) 25%
Battle (10) 30%
Bureacracy (0) 95%
Celestial Lore (5) 90%
Cult Lore (Orlanth) (0) 35%
Cult Lore (Seven Mothers) (0) 105%
Customs (Heortling) (0) 30%
Customs (Lunar Provincial) (25) 40%
Elder Race Lore (Elves) (5) 25%
Evaluate (10) 30%
Farm (10) 95%
First Aid (10) 30%
Game (15) 35%
Herd (5) 25%
Homeland Lore (Local) (30) 50%
Manage Household (10) 95%
Mineral Lore (5) 65%
Peaceful Cut (10) 30%
Plant Lore (5) 25%
Read/Write (New Pelorian) (0) 35%
Read/Write (Old Tarsh) (0) 30%
Survival (15) 35%
Treat Disease (5) 25%
Treat Poison (5) 25%

Magic (+20%)
Meditate (0) 90%
Prepare Corpse (10) 30%
Sorcery (Spell) (0) 70%
Spirit Combat (20) 95%
Spirit Dance (0) 35%
Spirit Lore (0) 45%
Spirit Travel (0) 30%
Understand Herd Beast (0) 60%
Worship (Seven Mothers) (0) 115%
Perception (+20%)
Insight (Human) (20) 100%
Listen (25) 45%
Scan (25) 70%
Search (25) 70%
Track (5) 25%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 35%
Crossbows (25) 55%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 50%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 40%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 30%
Broadsword (10) 30%
Dagger (15) 105%
Fist (25) 45%
Grapple (25) 70%
Greatsword (5) 50%
Kick (15) 35%
Kopis (10) 90%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 35%
Medium Shield (15) 70%
Small Shield (15) 90%
Stealth (-10%)
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 105% 1D4+2+1D4 8
/6
Grapple 70% Special+1D4 8
/0
Kopis 90% 1D8+1+1D4 6
/12
Small Shield 90% 1D3+1D4 7
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 55% 2D4+2 3 100m

Powers
  • Darksee: p. 40 of RBoM
  • Harmonium: p 55 of RBoM

Hit Locations
Hit Location Armor HP Max
19-20 Head 1 6 /6
16-18 L Arm 2 5 /5
13-15 R Arm 2 5 /5
12 Chest 3 7 /7
9-11 Abdomen 3 6 /6
5-8 L Leg 2 6 /6
1-4 R Leg 2 6 /6
Spirits & Matrixes
Ashaghara (Small Bat) POW: 21, CHA: 21, INT: 15
Spells: Shimmer (5pts), Dullblade (5pts), Countermagic (5pts), Spirit Screen (5pts)
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods