Dolutha 7 Mothers Temple Guard

Moon Death Harmony

Light Infantry of Lunar Tarsh, Initiate of Seven Mothers

Initiate of Yanafal Tarnils
Dolutha Clan | Tarsh Tribe Thumbnail

Author: James Divito


Description

Equipped like centurions in the


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Characteristics
Strength 14 70%
Constitution 14 70%
Size 15 75%
Dexterity 14 70%
Intelligence 13 65%
Power 13 65%
Charisma 12 60%
Attributes
Rune Points (Seven Mothers) 1
Rune Points (Yanafal Tarnils) 2
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Darkness Darkness 40%
Earth Earth 40%
Fire/Sky Fire/Sky 60%
Moon Moon 95%
Death Death 90%
Harmony Harmony 85%
Truth Truth 85%
Rune Spells
Dismiss Air Elemental Air 1
Shield Magic 1
True Weapon (any) Death 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Red Emperor) 60%
Loyalty (Shaker Temple) 60%
Loyalty (Unit) 60%
Reputation 21%
Spirit Magic
Bladesharp 3
Disruption 1
Heal 2
Light 1
Protection 4
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 55%
Jump (42) 57%
Communication (+0%)
Dance (10) 15%
Intrigue (5) 10%
Sing (10) 20%
Speak (New Pelorian) (50) 70%
Speak (Tarshite) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 45%
Celestial Lore (5) 15%
Cult Lore (Seven Mothers) (0) 20%
Farm (10) 40%
First Aid (10) 30%
Read/Write (New Pelorian) (0) 20%
Survival (15) 30%

Magic (+5%)
Meditate (0) 55%
Spirit Combat (20) 50%
Worship (Seven Mothers) (0) 25%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 65%
Throwing Dagger (10) 45%

Melee (+10%)
1H Spear (5) 90%
2H Spear (15) 15%
Broadsword (10) 90%
Dagger (15) 30%
Kopis (10) 30%
Shield (+10%)
Large Shield (15) 40%
Medium Shield (15) 85%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 25%

Agility (+5%)
Boat (5) 10%
Climb (40) 55%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 57%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 10%
Orate (10) 10%
Sing (10) 20%
Speak (New Pelorian) (50) 70%
Speak (Tarshite) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 45%
Celestial Lore (5) 15%
Cult Lore (Seven Mothers) (0) 20%
Customs (Lunar Provincial) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 40%
First Aid (10) 30%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (New Pelorian) (0) 20%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 55%
Prepare Corpse (10) 15%
Spirit Combat (20) 50%
Worship (Seven Mothers) (0) 25%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 65%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 45%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 90%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 15%
Battle Axe (10) 20%
Broadsword (10) 90%
Dagger (15) 30%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 30%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 40%
Medium Shield (15) 85%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Long Spear 90% 1D10+1+1D4 3
/10
Medium Shield 85% 1D4+1D4 6
/12
Shortsword 90% 1D6+1+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 65% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 6 5 /5
16-18 L Arm 5 4 /4
13-15 R Arm 5 4 /4
12 Chest 5 6 /6
9-11 Abdomen 5 5 /5
5-8 L Leg 5 5 /5
1-4 R Leg 5 5 /5
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
Weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2xD100 L