Erdnand

Moon Man Death

Priest of Northerner (Northern Empire), Initiate of Seven Mothers

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Author: Ninjude


Description

Seven mothers cultist from Dara Happa, who lost his lover in the dragonrise and is now on a quest for vengeance while also seeking the body and/or spirit of his lover.


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Characteristics
Strength 12 60%
Constitution 12 60%
Size 13 65%
Dexterity 13 65%
Intelligence 18 90%
Power 17 85%
Charisma 13 65%
Attributes
Rune Points (Seven Mothers) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 14
Healing Rate 2
Magic Points 17
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Earth Earth 20%
Fire/Sky Fire/Sky 50%
Moon Moon 100%
Death Death 75%
Man Man 75%
Rune Spells
Dismiss Air Elemental Air 1
Dismiss Moon Elemental Moon 1
Summon Moon Elemental Moon 1
Movement
Ground 8
Passions & Reputation
Devotion (Seven Mothers) 60%
Devotion (any) 60%
Hate (Sartarites) 60%
Honor 60%
Honor (Northerner) 60%
Love (Farnast) 60%
Loyalty (Kyros) 60%
Loyalty (Red Emporer) 60%
Loyalty (Temple) 60%
Reputation 15%
Spirit Magic
Bladesharp 1
Disruption 1
Heal 3
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (0) 45%
Communication (+15%)
Bargain (0) 45%
Dance (10) 35%
Orate (10) 60%
Sing (10) 90%
Speak (New Pelorian) (0) 35%
Manipulation (+20%)

Knowledge (+15%)
Battle (0) 55%
Cult Lore (Seven Mothers) (0) 90%
Farm (0) 30%
Manage Household (0) 55%
Read/Write (Dara Happan) (0) 25%
Read/Write (New Pelorian) (0) 40%

Magic (+10%)
Meditate (0) 35%
Spirit Combat (20) 40%
Worship (Seven Mothers) (0) 100%
Perception (+15%)
Ranged (+20%)

Melee (+20%)
1H Axe (0) 30%
1H Mace (0) 30%
1H Spear (0) 35%
2H Spear (0) 30%
Shortsword (0) 30%
Shortsword (Scimitar) (10) 55%
Shield (+20%)
Stealth (+5%)

Agility (+10%)
Boat (0) 45%
Climb (40) 50%
Dodge (26) 36%
Drive (Chariot) (5) 15%
Jump (39) 49%
Ride (Horse) (5) 15%
Swim (15) 25%
Communication (+15%)
Act (5) 20%
Art (5) 20%
Bargain (0) 45%
Charm (15) 30%
Dance (10) 35%
Disguise (5) 20%
Fast Talk (5) 20%
Intimidate (15) 30%
Intrigue (5) 20%
Orate (10) 60%
Sing (10) 90%
Speak (Heortling) (0) 0%
Speak (New Pelorian) (0) 35%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+15%)
Alchemy (0) 0%
Animal Lore (5) 20%
Battle (0) 55%
Bureacracy (0) 0%
Celestial Lore (5) 20%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Seven Mothers) (0) 90%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 20%
Evaluate (10) 25%
Farm (0) 30%
First Aid (10) 25%
Game (15) 30%
Herd (5) 20%
Homeland Lore (Local) (30) 45%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (0) 55%
Mineral Lore (5) 20%
Peaceful Cut (10) 25%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Read/Write (Dara Happan) (0) 25%
Read/Write (New Pelorian) (0) 40%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 20%
Treat Poison (5) 20%

Magic (+10%)
Meditate (0) 35%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Seven Mothers) (0) 100%
Perception (+15%)
Insight (Species) (20) 35%
Listen (25) 40%
Scan (25) 40%
Search (25) 40%
Track (5) 20%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 25%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 30%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (0) 30%
1H Hammer (10) 30%
1H Mace (0) 30%
1H Spear (0) 35%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (0) 30%
Battle Axe (10) 30%
Broadsword (10) 30%
Dagger (15) 35%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (0) 30%
Shortsword (Scimitar) (10) 55%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 35%
Medium Shield (15) 35%
Small Shield (15) 35%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 45% 1D3+1D4 8
/0
Grapple 45% Special+1D4 8
/0
Kopis 55% 1D8+1+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 45% 2D4+2 2 100m
Thrown Axe 30% 1D6+1D2 2 20m
Thrown Rock 35% 1D4+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 5 /5
16-18 L Arm 4 4 /4
13-15 R Arm 4 4 /4
12 Chest 4 6 /6
9-11 Abdomen 4 5 /5
5-8 L Leg 4 5 /5
1-4 R Leg 4 5 /5
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods