Alfius BloodFeathers

Air Death Truth

Light Infantry of Durulz (Ducks), Initiate of Humakt

Bloodfeather Clan | Duckpoint Tribe Thumbnail

Created at 2022/11/02 by Bartolomeo Marras


Description

Ninja Quack non è il nome vero, ma quello d’arte. Il nome vero è Alfius Blood Feathers, perché è nato (come tutti i maschi della sua famiglia) con una striscia di piume color sangue che va dal collo alla mano destra.


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Characteristics
Strength 17 85%
Constitution 15 75%
Size 8 40%
Dexterity 18 90%
Intelligence 14 70%
Power 13 65%
Charisma 12 60%
Attributes
Rune Points (Humakt) 4
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 14
Healing Rate 3
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 95%
Earth Earth 20%
Water Water 40%
Beast Beast 60%
Death Death 95%
Truth Truth 80%
Rune Spells
Shield Magic 1
Sword Trance Death 1
True Weapon Death 1
Turn Undead Death 1
Movement
Ground 5
Water 8
Passions & Reputation
Hate (Lunar) 60%
Hate (Sable Antilopes Tribe) 10%
Honor 90%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Bladesharp 4
Disruption 1
Heal 1
Protection 3
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+15%)
Boat (25) 50%
Climb (40) 30%
Communication (+0%)
Dance (10) 15%
Intimidate (15) 30%
Speak (Beastspeach) (0) 40%
Speak (Heortlings) (0) 50%
Speak (Trade Talk) (0) 25%
Manipulation (+20%)

Knowledge (+5%)
Alchemy (0) 34%
Alchemy (Pozione Cura 1d6) (0) 34%
Alchemy (Veleno Scorpione 8) (0) 34%
Analisi del giusto (Alchimia) (Pozioni E Veleni) (0) 20%
Battle (10) 44%
Cult Lore (Black Fang) (0) 6%
Cult Lore (Humakt) (0) 20%
Customs (Heortling) (0) 30%
Farm (10) 35%
First Aid (10) 30%
Herd (5) 20%
Lore (Elder Race Beastfolk) (0) 20%
Lore (Upland Marsh) (0) 60%
Read/Write (Heortlings) (0) 10%
Survival (15) 30%

Magic (+5%)
Meditate (0) 25%
Spirit Combat (20) 55%
Worship (Humakt) (0) 45%
Perception (+5%)
Insight (Humans) (20) 35%
Listen (25) 40%
Scan (25) 40%
Track (5) 30%
Ranged (+20%)
Javelin (10) 40%
Sling (5) 70%

Melee (+20%)
1H Spear (5) 35%
Battle Axe (10) 40%
Broadsword (10) 85%
Dagger (15) 45%
Pike (15) 34%
Short Sword (Mano Sinistra) (Mano Sinistra) (0) 85%
Shortsword (10) 60%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 85%
Small Shield (15) 70%
Stealth (+20%)
Hide (10) 75%
Move Quietly (10) 75%

Agility (+15%)
Boat (25) 50%
Climb (40) 30%
Dodge (38) 53%
Drive (Chariot) (5) 20%
Jump (57) 72%
Swim (80) 95%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (25) 25%
Intimidate (15) 30%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 10%
Speak (Beastspeach) (0) 40%
Speak (Heortlings) (0) 50%
Speak (Trade Talk) (0) 25%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+5%)
Alchemy (0) 34%
Alchemy (Pozione Cura 1d6) (0) 34%
Alchemy (Veleno Scorpione 8) (0) 34%
Analisi del giusto (Alchimia) (Pozioni E Veleni) (0) 20%
Animal Lore (5) 10%
Battle (10) 44%
Celestial Lore (5) 10%
Cult Lore (Black Fang) (0) 6%
Cult Lore (Humakt) (0) 20%
Customs (Heortling) (0) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 30%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Lore (Elder Race Beastfolk) (0) 20%
Lore (Upland Marsh) (0) 60%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Heortlings) (0) 10%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 25%
Prepare Corpse (10) 15%
Spirit Combat (20) 55%
Worship (Humakt) (0) 45%
Perception (+5%)
Insight (Humans) (20) 35%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 30%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 25%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 40%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 70%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 35%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 40%
Broadsword (10) 85%
Dagger (15) 45%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 34%
Quarterstaff (15) 35%
Rapier (5) 25%
Short Sword (Mano Sinistra) (Mano Sinistra) (0) 85%
Shortsword (10) 60%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 85%
Small Shield (15) 70%
Stealth (+20%)
Hide (10) 75%
Move Quietly (10) 75%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 85% 1D8+1+1D4 5
/12
Dagger 45% 1D4+2+1D4 7
/6
Medium Shield 85% 1D4+1D4 6
/12
Shortsword 85% 1D6+1+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 45% 2D4+2 1 100m
Sling 70% 1D8 1 80m
Thrown Javelin 40% 1D10+1D2 1 20m

Powers
  • Gift / Geas: Gift: 1)Bless a specific weapon to do double damage (once armor is penetrated). 2) 2 strength points Geas: 1)Mistrust all non-Humakti except those friendly to 2) Mistrust all non-Humakti, friendly or not. 3) Mistrust all trolls Humakt’s cult. 4) Eat no meat on Windsday. 5) Eat no meat in Death week.
  • Oggettino: Piercing Da Becco: Sever Spirit (ricaricabile)

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 5 /5
16-18 L Arm 3 4 /4
13-15 R Arm 3 4 /4
12 Chest 3 6 /6
9-11 Abdomen 3 5 /5
5-8 L Leg 3 5 /5
1-4 R Leg 3 5 /5
Equipment
Equipment
104 Lunars
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
Weapons: Broadsword + Shortsword
Scudo medio
Sling con munizioni
Good clothing (all black)
2 cicatrici sul petto e uno in verticale sull'occhio sinistro
Piercing da becco - Sever Spirit (ricaricabile)
2 pozioni cura da 1d6 (costo ingredienti 8 l./poz)
2 dosi Veleno spada (Potenza 8 costo 48l./dose)
Sleeping roll
Acciarino + 4 torce
Zaino e 4 sacche + 2 sacche da cinta
fodero da schiena per le spade con gancio per lo scudo
2 Wind Bags (4c/l'una)
Fighting Spurs (+1 danni da calcio - 27lunar)
Cristallo con 8 Punti Magia