Minarl

Death Harmony Water

Philosopher of Durulz (Ducks), Initiate of Flintnail

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Created at 2022/12/21 by vmch


Description

Minarl is Mischievous and Fake. He is a Common adventurer. (He/Him)


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Characteristics
Strength 8 40%
Constitution 9 45%
Size 3 15%
Dexterity 19 95%
Intelligence 15 75%
Power 8 40%
Charisma 13 65%
Attributes
Rune Points (Flintnail) 1
Damage Bonus -1D4
DEX Strike Rank 0
Hit Points 7
Healing Rate 2
Magic Points 8
Spirit Damage 1D6
SIZ Strike Rank 3
Runes
Air Air 10%
Earth Earth 20%
Fire/Sky Fire/Sky 40%
Water Water 60%
Death Death 75%
Harmony Harmony 75%
Rune Spells
Warding Magic 1
Movement
Ground 5
Water 8
Passions & Reputation
Love (Family) 60%
Love (Wisdom) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Glue 3
Details
Standard of Living Free
Income 60 L
Ransom 150 L

Skills [Gameplay] [Main]

Agility (+15%)
Boat (25) 45%
Climb (40) 65%
Jump (57) 82%
Swim (80) 105%
Communication (+5%)
Dance (10) 20%
Orate (10) 40%
Sing (10) 35%
Manipulation (+15%)
Armour Making (Metal) (0) 25%
Masonary (Stone) (0) 25%
Weapon Making (Metal) (0) 40%

Knowledge (+5%)
Cult Lore (Flintnail) (0) 20%
Farm (10) 35%
Herd (5) 20%
Library Use (0) 15%
Lore (Local) (0) 15%

Magic (-5%)
Meditate (0) 20%
Sorcery (Spell) (0) 5%
Spirit Combat (20) 30%
Worship (Flintnail) (0) 15%
Perception (+5%)
Ranged (+15%)
Composite Bow (5) 30%
Crossbows (25) 60%
Javelin (10) 35%

Melee (+15%)
1H Axe (10) 35%
1H Hammer (10) 65%
1H Spear (5) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Stealth (+25%)

Agility (+15%)
Boat (25) 45%
Climb (40) 65%
Dodge (38) 53%
Drive (Chariot) (5) 20%
Jump (57) 82%
Ride (Horse) (0) 0%
Swim (80) 105%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (25) 30%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 40%
Sing (10) 35%
Speak (Heortling) (0) 0%
Manipulation (+15%)
Armour Making (Metal) (0) 25%
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Masonary (Stone) (0) 25%
Play Instrument (5) 20%
Sleight (10) 25%
Weapon Making (Metal) (0) 40%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Flintnail) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 15%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (-5%)
Meditate (0) 20%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 5%
Spirit Combat (20) 30%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Flintnail) (0) 15%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 30%
Crossbows (25) 60%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 35%
1H Hammer (10) 65%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Small Shield (15) 30%
Stealth (+25%)
Hide (10) 35%
Move Quietly (10) 35%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Medium Shield 45% 1D4-1D4 6
/12
War Hammer 65% 1D6+2-1D4 6
/10
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 60% 2D4+2 0 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 0 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Writing implements & materials
Wooden carrying case
Blank parchments worth 50 L
One or two philosophical works
Bronze dagger
Walking staff
Small portable platform
Robes
50 L in coin