Anasal Red

Air Illusion Death

Chariot Driver of Durulz (Ducks), Initiate of Storm Bull

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Created at 2023/03/11 by Anders Tönnberg


Description

Anasal Red is Penitent and Fantastic. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 11 55%
Constitution 14 70%
Size 5 25%
Dexterity 16 80%
Intelligence 14 70%
Power 9 45%
Charisma 13 65%
Attributes
Rune Points (Storm Bull) 3
Damage Bonus 0
DEX Strike Rank 1
Hit Points 13
Healing Rate 3
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 3
Runes
Air Air 90%
Darkness Darkness 40%
Moon Moon 60%
Death Death 85%
Illusion Illusion 85%
Rune Spells
Berserker Death Beast 2
Dismiss Air Elemental Air 1
Face Chaos Air Beast 1
Movement
Ground 5
Water 8
Passions & Reputation
Devotion (Storm Bull) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 19%
Spirit Magic
Demoralize 2
Detect Enemies 1
Dispel Magic 2
Fanaticism 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (25) 35%
Drive (Chariot) (5) 75%
Swim (80) 110%
Communication (+5%)
Dance (10) 35%
Intimidate (15) 90%
Sing (10) 25%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 35%
Cult Lore (Storm Bull) (0) 20%
Farm (10) 35%
First Aid (10) 25%
Herd (5) 20%

Magic (+0%)
Meditate (0) 5%
Sense Chaos (0) 20%
Spirit Combat (20) 35%
Worship (Storm Bull) (0) 20%
Perception (+5%)
Scan (25) 80%
Ranged (+10%)
Javelin (10) 30%
Sling (5) 55%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Kopis (10) 40%
Whip (5) 50%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Stealth (+15%)

Agility (+5%)
Boat (25) 35%
Climb (40) 45%
Dodge (32) 37%
Drive (Chariot) (5) 75%
Jump (48) 53%
Ride (Horse) (0) 0%
Swim (80) 110%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 35%
Disguise (5) 10%
Fast Talk (25) 30%
Intimidate (15) 90%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 35%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Storm Bull) (0) 20%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 25%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 20%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Storm Bull) (0) 20%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 80%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 55%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 40%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 50%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Medium Shield 40% 1D4 7
/12
Whip 50% 4
/0
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 55% 1D8 1 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 2 4 /4
13-15 R Arm 2 4 /4
12 Chest 2 6 /6
9-11 Abdomen 2 5 /5
5-8 L Leg 2 5 /5
1-4 R Leg 2 5 /5
Equipment
Equipment
Cultural Weapons
Whip
Linothorax (3pts)
Leather greaves & vambraces (1pt)
Composite helm (2pts)
1D6 Distinctive Scars
Wineskin
Largesse from leader worth 150 l
Chariot belongs to leader or temple